This is a rigged model of a high detail female character. Originally created with ZBrush and Maya using the Mentalray renderer.
This model is suitable for use in advertising, design visualisation, film, game cut scenes, etc.
- Rigged with skin and HumanIK plus extra bones (driven by expressions) for better deformation. - Hair is made using Maya Hair based on guide curves. - Model contains additional mesh hair. - Eyelashes and brows are mesh based. - Model utilises 32 bit displacement maps and mental ray subdivision approximation. - SSS (Sub Surface Scattering) skin shaders.
- Body Polys 5930 Objects: 1 Verts 5932
- Nails Polys 620 Objects: 2 Verts 660
- Eye corners Polys 48 Objects: 1 Verts 52
- Eyelashes Polys 108 Objects: 1 Verts 160
- Eyes Polys 832 Objects: 4 Verts 840
- Brows Polys 40 Objects: 1 Verts 56
- Mouth Polys 1588 Objects: 5 Verts 1658
- Underwear Polys 1764 Objects: 1 Verts 1754
- Mesh hair Polys 2486 Objects: 56 Verts 3897
- Blend Shapes Polys 6264 Objects: 8 Verts 6432
- All preview images are rendered with Mentalray - No compositing used, Product is ready to render as previews, Lights and cameras included in file.
- All displacement textures are in 32 bit .exr format other textures are in .tif format. - 4096x4096 for main body. - 2048x2048 and lower for rest.
- Model is built to real world scale. - Units used: cm, model is 157 cm tall on high heels. - Scene objects are organized by layers/Groups. - No third-party renderer or plug-ins needed. - All objects individually named and in appropriate layers.