F-105D Thunderchief

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "republic aviation", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Cinema 4D 11.5 Advanced Render
3DS
OBJ
Collada
Autodesk FBX 2010

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3D Model Specifications
Product ID:713195
Published:
Geometry:Polygonal
Polygons:541,800
Vertices:405,400
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since November 2011
Currently sells 77 products
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Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "republic aviation", is not affiliated with or endorsed by the original rights holders.

Description
Republic F-105D Thunderchief was the main strike jet of the USAF in the late 50ies and beginning 60ies. It was in intensive use in the Vietnam War.

The model is detailed and accurate. There are two skins included, for a metal and camo finish. Included are drop tanks and bombs. Because I make the models for outside renderings the cockpit is not very detailed. Landing gear is included in open and closed state. Please delete or switch invisible the parts you don't need.

All parts are grouped and axis set for easy rotation of flaps and rudder if your rendering package supports proper axis import and groups.

Only Cinema4D model is propper textured. For other models please adjust the material settings. For FBX file the textures are not exportet but UV coordinates are still there, so please make the material with the maps included.

Please be aware, because Collada, 3ds and OBJ are exchange formats and not native formats, they need some adjustments. Please adjust or apply phong shading (especially in Blender!). Please adjust material properties like bump, specularity, transparency and so on. If there is an alpha map, this has to be included manually in the specific material.
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