Real time model of an old german steam locomotive based on the DRG class 24. This model is GAME READY for Unity 5 and Unreal 4 ! Fully compatible with precomputed rendering like 'Mental ray ' etc.
The pictures shown are rendered in real time into Toolbag2 Lots of textures are provided; there is certainly what you need ! Rigging available ONLY into Maya package.
MODEL: ----------- The locomotive is modelised in real scale The rods mechanism is functional in each version exept .obj. No interior modelised
TEXTURES: ----------------- All parts are normal mapped to get sharp result and great dynamic lighting !
Configuration: - 3 sets of 2048 textures for the entire locomotive with weathering -1 set of 1024 texture for the coal
Two different packs of textures are available : - old standard pipeline (diffuse-normal-specular) - PBR pipeline ( albedo - normal - specular- roughness/gloss - metalness )
All textures files are .TGA
UVS: ------ Uv's without overlaping. All parts are uv mapped No stretching in this uv layout !
.ZIP Content : ----------------- MAYA package for maya 2014 or earlier - Workspace.mel - Maya scene with: - the mesh - RIGGING of the mechanism - skeletton - rods animation - materials already setup for real time display in the viewport (See screenshot attached). - texture pack for standard pipeline (diff - normal - spec)
MAX package for 2014 or earlier - 3dsMax scene with: - the mesh - skeletton - rods animation. - materials already setup for real time display in the viewport (See screenshot attached) - texture pack for standard pipeline (diff - normal - spec)
FBX package : The fbx file is ready for importing into game engine (tested into Unity 5 and Unreal 4) The FBX file contains: - the mesh - textures - the skeletton - rods animation So you can import all both with one click!
OBJ package : -simply the mesh
TEXTURES standart: - textures for old pipeline : diffuse map - normal map - specular map
PBR TEXTURES All maps for physically based rendering (Metalness or specular pipeline available) Albedo map - normal map - metalness map - roughness map - specular map