AK-47

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mikhail kalashnikov", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2018 Default Scanline
OBJ
Autodesk FBX 2012,2018
specular_gloss_textures.zip
PBR Specular and Gloss Textures
unity_textures.zip
Unity Engine 5 Textures
unreal_textures.zip
Unreal Engine 4 Textures
ak47_quads.zip
Quaded Mesh
additional_texture_maps.zip
Additional Texture Maps (UV Template/Curvature/Col
ak47_highpoly.zip
High Poly Model

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3D Model Specifications
Product ID:676644
Published:
Geometry:Polygonal Tris only
Polygons:18,774
Vertices:10,224
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 268 products
Achievements:
Product Rating
3 Ratings Submitted
Karim2014
Aug 22, 2016
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "mikhail kalashnikov", is not affiliated with or endorsed by the original rights holders.

Description
AK-47 Rifle is a high quality, low poly asset originally modeled in 3DS Max 2018. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.

||SPECS||

Low Poly Model

The weapon is separated into objects to make animation easier. They are arranged in the following hierarchy:

-ak47
    -bolt_carrier
    -fireselector
    -magazine
          -762_cartridge_01
          -762_cartridge_02
          -magazine_follower
    -magazine_release
    -rear_sight
    -trigger

|| Geometry ||

Geometry count:

The geometry has been triangulated to ensure it shades as accurately as possible in game engines. So the polygon count and triangle count are the same.

AK-47:
-18774 tris
-10224 verts

There is also a quaded version of the mesh in the extra downloads section.

No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Weapon Dimensions: 88cm x 26cm x 7cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine 5
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018


|| Textures ||

AK-47: 4096x4096 base color, roughness, metalness, normal and AO (ambient occlusion) maps

7.62x39mm Cartridge: 512x512 PBR textures.

There is a separate download of the textures in specular/gloss PBR format for those who prefer that setup.
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped

I have exported specialized texture maps for Unreal Engine 4 and Unity 5. See the extra downloads section for those textures and instructions on using them.

Substance Painter 2 source file also available in the extra downloads, so that you can easily alter the textures as you wish with Substance Painter.

++ BONUS ++

The high poly model used to bake texture maps is also available for download. (3ds Max 2018)


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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