R2-D2

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "star wars", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jun 9, 2016
CheckMate Pro Certified
Lightwave 11 Default Scanline
OBJ 2015
Autodesk FBX 2015

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3D Model Specifications
Product ID:1039488
Published:
Geometry:Polygonal Quads only
Polygons:264,509
Vertices:264,210
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since May 2013
Currently sells 231 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "star wars", is not affiliated with or endorsed by the original rights holders.

Description
R2-D2 Ready for:

-LightWave 10
-LightWave 11
-LightWave 2015

Only Quads.
Modelled in LightWave.
All Points correctly welded.
Unit Used: Centimeters
Model Have Got Morph Mixer.
Model technically made of very high accuracy of the details and geometry.
The model has the same scale as in reality.
Properly connected all points.

In Lwo folder is ready for:

-Lightwave Default Render
-Kray
-VPR
-FPrime
-Octane (Second lwo File called Artuditu for Octane)

Full UV mapped.
All Parts are painted.

All elements are correctly connected to each other.
For Example : Eye of the camera is connected to the dome so as to best catch the light in every possible angle.


Large Textures (8K Resolution).

Artuditu Color Texture (8192x8192 pixels)
Artiditu Reflections (8192x8192 pixels)
Artuditu Emissive (8192x8192 pixels)
Artuditu Normal Map (8192x8192 pixels)
Artuditu Opacity (8192x8192 pixels)
Artuditu Roughness (8192x8192 pixels)

All data on the intensity,allocation and color of the light
is in Textures.

''In Lwo Folder''

Included a 'read me' file explaining how to access and use the morphs.

Model Have got Parts Name:

-Head
-Body
-Camera
-Legs
-Mover
-Radar
-Weapons
-Doors

2.)R2-D2 with Controllers(Ready For Animation)

-All Pivot Point set in a good position.
-All Controllers have limitations
   *Position
   *Scale
   *Rotation(like a real model are set limits)
      example:Leg does not rotates 360 degrees.
   *All Layers have the correct name.
   *All Controllers Have Destination to Part.
   *All Controllers Have Name.
   *Color Will Change When You select Controller
   *Layers-Parts-Controllers Have Expression and Relativity.


3.)R2-D2 Riged.

-All Bones properly named.
-All Bones Have Expression and Relativity with Model.

4.)Animation Scene (500 Frames)

-R2-D2 Moving and searching,using radar and camera to check enviroment,after this He Use Weapons.


Formats:

-LWO+LWS
-FBX+Scene
-OBJ+MTL

Best Regards
Adrian
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