Huge 'organically grown' city mass model . No building mesh repetition what-so-ever. This model is light enough to be used for games or simulations, and is equally suited for pre-rendering for film or print.
Scripting language used to generate this model is available for application to any arbitrary street system. If you have a real piece of urban terrain you need to recreate in 3D form, our scripts can build it for you at a fraction of the costs of traditional methods. Model can be created in days, rather than months. Please ask for details. Part of a huge linked collection available from ES3DStudios. Other sets from us re-use same texture set.
Model consists of 1,890,745 polygons spread over approx. 4km x 2km.
3ds Max version (2013 or above) includes render set-up ready to recreate preview images 'out of the box'.
All renders shown here created with 3ds Max and mental ray. Modeled predominately in tris. Quoted poly count is for triangles.
This asset represents an architectural card or paper 'mass model', as used by architects or city planners. A fully textured version of this model is also available at a higher price (TS I.D. 779190).
This model is not intended for subdivision. Please note: mesh nodes are split ' one per material.'