MP44

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
mp44_textures_ue4.zip
Textures optimized for Unreal Engine 4
mp44_bake.zip
High Poly/Low Poly/Cage models for baking texture
mp44_textures_unity.zip
Textures for Unity 5

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3D Model Specifications
Product ID:623182
Published:
Geometry:Polygonal
Polygons:13,434
Vertices:12,090
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 265 products
Achievements:
Product Rating
1 Rating Submitted
Description
MP44 is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

Low Poly Model (5 Objects)

Some elements are separated to make setting up animations easier.

-mp44 (main gun)
-magazine
-bullet (7.92 x 33mm Kurz)
-boltcarrier
-ejectionport


|| Geometry ||

21994 Total Tris
13434 Total Polys
12090 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 37'' x 2 '' x 13 ''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unity 5 Engine
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

4096x4096 diffuse, roughness, metalness, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.

|| Bonus ||

The high poly model/baking scene used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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