This is a model of a young woman character named Claire.
* FEATURES *
Model has real-world scale (165 cm tall). Everything is named accordingly (objects, materials, textures and the entire rig system) Two sets to quickly select bind joints and objects to bake animation on. Rig is completely joint based, great for games or other real time apps.
* RIG *
Character is rigged and skinned. Powerfull and easy to use rig with lot of secondary commands to get the exact animation you want. Dynamic system with maya hair node for breast and butt. Full control of the face - mouth, eyes, brows, jaw, tongue, ect. Facial expressions: blink, eye squeeze, cheek puff, smile, sad, teeth grind, pout, mouth open, brow squeeze, brow up, brow down, eyes wide open, E shape, O shape. Blendshapes are applied to curves which control the joints so you can bake every facial animation to a game engine.