Velociraptor

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 3.20.02
3ds Max 2012 Default Scanline
Maya 2015 Maya Software
OBJ
Raptor_Textures.zip
All needed high res 4k textures
Raptor_PointCache.zip
Pointcache Data for the provided Walkcycle

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3D Model Specifications
Product ID:956216
Published:
Geometry:Polygonal Quads/Tris
Polygons:23,839
Vertices:23,808
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2015
Currently sells 11 products
Achievements:
Product Rating
Unrated
Description
Highly detailled and animated model of a Velociraptor. The provided animation is a walkcycle as you can see in the pictures. Rendered with V-Ray 3.00.08 for 3ds Max 2015. All renderings with the dark background contain no post-work and present the final rendering quality achieved with the native file format scene. The pictures with the white background were slightly brightened in post to make them fit to the white background.

!!!PLEASE NOTE BEFORE PURCHASE!!!
The lighting and shading setup is done in 3ds Max and VRay. The rig is a Maya file. The 3ds Max file contains NO RIG. The animation is transferred with point cache from Maya to 3ds Max. In order to use the rig and the lighting setup you need to animate in Maya and then transfer the animation to 3ds Max with a simple point cache file. It works without any issues and the 3ds Max scene includes a sample animation pointcache for demonstration.

Features:
- (Maya) Animation friendly rig, includes muscles for secondary automated skin sliding and jiggeling, FK/IK switches and easy scaling system to fit any scene size.
- (3ds Max) Animated Walkcycle model (pointcache) and 'T-Pose' ready-to-rig, symmetrical model
- (3ds Max) 5 V-Ray Materials for rendering with V-Ray for 3ds Max (as in the demonstration images)
- (3ds Max) 5 Standard Materials with applied color textures for rendering with other renderers
- (3ds Max) Comes with realistic V-Ray materials and V-Ray lighting setup
- (3ds Max) Model is displaced during rendertime to create highly detailled images and keep the viewport performance good
- (3ds Max) Real-world scale
- Mesh subdivides clean and holds the shape accordingly
- Unique and meaningful names for objects, materials, textures
- Cleaned up and optimized scene with layers and groups
- Model centered at origin
- Fully UV-mapped and unwrapped
- Fully textured with all needed maps

Available Texture Formats:
- 4096 JPG (for all color textures)
- 4096 TIF 32-bit floating point (for displacement)
- Other Sizes for less important Mask Textures

Available File Formats:
- 3ds Max 2015 + VRay 3.20.02 Lighting Setup (recommended)
- 3ds Max 2012 + VRay 3.20.02 Lighting Setup
- 3ds Max 2012 with standard materials (model only)
- Maya 2015 Rig as MB and ASCI with no textures, just used for animation. Originally was created in Maya 2012, so should open with older versions without issues
- OBJ with MTL File (model only)
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