vertex count(after seam split) 96892
vertex count(before seam split)73866
Ship hull is optimized to reduce polygon count.The original hull itself is packed in BlackBird_obj.zip.
Model is made in correct unit scale in 3dsMax. But some other applications MIGHT need to scale it bigger or smaller.
Material and Rendering:
Preview pictures are rendered by Vray. But the model is devrayed to make it compatible with most 3d applications. We have properly named the materials.
There is no multi_material used in the model for better compatibility with all 3d application.
Seawater(just a big plane) and HDRI cloud used in the renders are not included in the package
Naming & SmoothingGroup:
models are all properly named like (center chairs 1,2,3...) (control_room_parts1,2,3...)(aft_pool_parts1,2,3...) By combining with 'select by material' you can select any parts quickly in any 3d application.
All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model. Of course this will increase the vertex count but you can weld it back if you like.
Contact support should you have questions. We will try to address your concerns as prompt as possible.