This sword was created for use in video games. Everything was rendered in cycles under different lighting situations. The sword itself comes in 2048 textures and 1024. The only textures used in the renders are the normal map and the diffuse, but I've included spec, ambient occlusion and displacement maps as well. The sword is 2056 triangles and is modeled in three separate pieces that are part of the same mesh. The Skull can be removed altogether or moved elsewhere if desired and the blade can be moved around into any other desired shape.