This is a Stylized character that is a bit cartoonish that can serve in any aspect in animation. The character is fully Rigged in a custom made rig with bones and it is skinned with skin. It is correctly unwrapped and textured with hi quality textures.
It has the following Features: -Character name: Makram - It features simple yet effective clothing - He has athletic but funny built - It is suitable for cartoon and demonstrations - It can be easily fine tuned and add more controllers and features because the mesh topology is clean and the bones are well built and organized - Textures Included: Skin textures dimension is 5000*5000 -It is rigged using bones and custom controllers have been made. - It is supplied with more than 25 morph targets - The arms are rigged using FK and IK chains and it features blending sliders to blend between the two modes. - The scene is highly organized using layers (controllers, facial controllers, bones for enveloping...) - It features fleshy eyes when eyes move and fleshy Jaws when the bottom jaw move - It has bones for Eye Brows and both jaws - The character has Complete GUI for facial controls for moods and phonemes - It has extra controls for toe bends and for eyes and head to follow or unfollow the neck - Attached a video file showing all the features and 'How to use'
-Model preview shots and character materials are done in 3ds max and V-ray -Metric system is used and the character height is about 175 cm
Additional Info: - The main model with full features is only in 3ds max 2013 SP2 and Vray 2.4 - 3ds,obj,Fbx files have the character only and no bones or rigging - All the scene assets are included in the zip file and it was archived using 3ds max.
Please review the attached video in the supporting items.