We have conveniently archived all textures for Maya, Cinema 4D and the MODO file formats using relative paths so that wherever you unpack you will find all models readily textured when opening the main file. When using fbx and obj files you may need to assign materials/textures manually; Materials and textures have been appropriatey named to make this easy.
The models were built using MODO 801 and the fbx and obj files were created using Maya 2015. UVs were prepared in UVLayout. Textures were very carefully crafted in Photoshop and Mari in conjunction with photographic images so as to achieve a slightly stylized effect that suits game environments very well.
- Polygon and vertices indicated is total amount. - Models are real life scale and units used are meters. - Textures included 2048 x 2048k, easily scaled down to 1024 x 1024k if required. - The preview renders were made using Keyshot with files provided. - Simple models with neat topology and UV layouts. - Diffuse textures include baked ambient occlusion. - Each model has a diffuse, specular and normal map, suitably named for easy reference.