All meshes are topologically clean. Body and fins are unwrapped and UV mapped to allow easy transfer between programs.
UV seam has been lined up, to allow easily change the whole texture. All transfer formats (.obj and .fbx) and are base mesh (not subpatched or TurboSmoothed). The images above show the model rendered at a subpatch level of two (2 iterations), which is recommended for best results.
Modeling in Maya 2012, Preview images were rendered using Octane Render. (Not included)