Planet 55 Cancri e is almost completely covered in lava, with one half locked to continually face its star and having a completely molten surface. This side of the planet roasts at 2500C, while the opposite side is in constant night and is a relatively cool 1100C.
Scene is ready to render. You'll get exact same results as above preview images when pressing render. No post production is done on previews.
Actual planet diameter in real life is ~ 25,000,000 Meter ( About twice Earth's diameter ) - however in the 3d scene diameter of planet is set to 1.3 Meter.
No third-party plugin is used. High quality Textures (4k). Everything is named, layered and organized properly.
You have complete control over poly counts. Model details is achieved by displacement modifier and turbosmooth. So if you need a low poly model it's as easy as turning off turbosmooth or assigning a low subdivision.
At the moment subdivision is set to 7 at render time ( 6 for scanline scene ). Around 7 Million polys are rendered when set to 7 and 1.7 Million at 6 subdivision. This high level of subdivision allows the displacement modifier to create extra details on surface of the planet. This is only needed for close up. For further distance a lower subdivision (5-6) would be just enough even for CG shots.
This would be a great Real-time or game asset at 1-2 subdivision. Of course you can down-scale the textures for lower memory consumption as well.
Maps are hand painted in Mudbox & Photoshop. Many satellite images and procedural textures are added for extra details and to make maps more natural.
It's easy to take the model & provided maps to re-create the planet in other software or to change the rendering engine.
Lava is self illuminated so lava in areas that are not lit by sun is still glowing bright. This is achieved by the Mask map. If you intent to recreate the material for other softwares like Maya, cinema 4d etc or change the rendering engine, it's is easily done by creating a blend shader. First slot would be a normal material ( Diffuse + Bump ) and other would be self illuminant ( Diffuse + Self illuminati + Bump ) and use the provided map as the mask to blend the two. This way lava would glow regardless of light source.
UVs are laid in way that you can easily make adjustments by painting over in Photoshop. Or for example you can take the diffuse to After Effects and animate the diffuse map by animating glow or even have some particles flow through the lava.
Textures: Lava Planet _Diffuse.png 4096 x 4096 Lava Planet _Displacement.png 4096 x 4096 Lava Planet _Lava Glow.png 4096 x 4096 Lava Planet _ Background Stars.png 8912 x 4096