Model is completely textured. It contains standard 3ds Max materials and 4 png textures which vary in resolution from 2048x2048 to 4096x4096, additional HDRI map for the reflections. Displacement and bump channels maps are 16-bit grayscale (Mental Ray and Vray renders adapted).
UVW coordinates of object are unwrapped and edited carefully (separated by materials).
Original format is .max (3dsmax2008).
ZIP-archive of original format contains 3 scenes with materials for Scanline, Mental Ray and V-Ray renders.
Attention! None-original formats (none-MAX) does not provide some features of materials such as: - Transparent 3dsMax raytrace materials; - Mental Ray and Vray shaders; - Blend materials; - Displacement map (additional to Bump). All textures saved.
Scene updated 2011.11.11
Preview Images were obtained using global illumination
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