-2048x2048 Color Map -2048x2048 Normal Map -1024x1024 Specular Map -.HDR probe -Maya Mental Ray lighting setup -Maya shader -Ambient occlusion shader -.MA 2009 file -.MB 2009 file -.Obj model file for use in other apps -.ZTL Zbrush File with sculpt. All subdivision levels in tact for easy re-sculpting.
Unrigged - left in default 'A' pose.
Open scene, hit render(in MENTAL RAY for MAYA) and that's it.
An Ambient Occlusion shader is also included to apply to model for ambient pass within (Mental Ray)Maya.