|Map files for the model|
|Tables and Chairs group in obj format|
|hull update max obj.zip|
|new hull patch in max and obj format / May 11,2009|
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Apr 6, 2007
|Wow. What can I say. We love it. Pro version loads and works much better than the previous version. Again, super job.|
Apr 1, 2008
|Great stuff across the board, baby. Keep up the wonderful work!!!|
pbeach - www.pbeach.com
Model Fact: ship model polycount:129805 Triangle count: 284379
ship model vertex count:178981 (before seam split)
290193 (after seam split)
above number don't count the decoration chairs&tables' group
Chairs&tables is one seperate obj file downloadable in the ACCOMPANYING PRODUCT FILES section.
The model looks very much like the real ship(google it if you don't believe), but does not 100% resemble all the real ship parts.
The interior of the bridge is incorporated into the ship and staircases are added where they should so a complete deck walkthrough is possible from inside of bow bridge to the deck of the stern.
Material and Rendering:
There is no multi_material used in the model for better compatibility with all 3d application.
Seawater(just a big plane) and HDRI cloud used in the renders are not included in the package
Naming & SmoothingGroup:
models are all properly named like (center chairs 1,2,3...) (aft_pool_parts1,2,3...) By combining with 'select by material' you can select any parts quickly in any 3d application.
All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model.
You can weld the vertex back if you like.
Contact support should you have questions. We will try to address your concerns as prompt as possible.