This high detailed modern bow created with attention to the new upcoming PBR shading technology that will be the future of the realtime rendering .
Textures are calibrated for new Metallnes-Gloss shader workflow! If you want to use Specular-Gloss workflow you can simple convert this in photoshop without loosing quality. (see picture info inside package).
Textures are also compatible inside Unity gameengine PBR Shader..
Compound bow model was rendered in Marmoset Toolbag 2.07.
Model Resolution: 110.171 tris 215.844 polygons 114.256 vertices
Textures Resolution: 4096x4096px
Texture Maps: Albedo/color Gloss Metallness AO curvature Normal
Model come as one mesh and one unique non-overlaping uv.
so just drag&drop into scene and play or animate!!!