Military Radio Transceiver

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2012 V-Ray 2.30.01
3ds Max 2012 Default Scanline
Autodesk FBX 2012
OBJ
3DS
Transceiver_PSD.rar
Source PSD with layers
Transceiver_Textures.rar
4K texture pack, all textures
Transceiver_Renders.rar
Renders

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3D Model Specifications
Product ID:993562
Published:
Geometry:Polygonal Quads/Tris
Polygons:8,655
Vertices:8,445
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since November 2014
Currently sells 40 products
Achievements:
Product Rating
5 Ratings Submitted
Description
This is a 3d model of military transceiver.

This model not a replica of a real object, but only an artistic representation of it.

Originally created with 3ds Max 2012 and V-Ray 2.30.01.

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Game Ready.
PBR Ready.
Ready to use in Unity Engine.

This model is suitable for use in games and realtime visualizations.

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Specifications:
- 1 object.
        8 655 triangles.
        8 445 vertices (11 822 in 3DS version).
- 1 material.
- 1 UV Layout.
- 4 main texture maps: Albedo (Diffuse), Specular, Glossy, Normal.
- 4 additional texture maps: Emission, Ambient Occlusion, Normal with inverted Green channel, Specular for Unity (with Glossy in its Alpha channel).
- All textures have 4K resulution.
- All textures are TGA.
- Source PSD included.

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Model is built to real-world scale.
Units used: Centimeters.
Model dimensions is (length, width, height): 58.2 x 46.7 x 49.6.

V-Ray renderer 2.30.01 or higher is REQUIRE to seamless using of this product.

Preview images are rendered with V-Ray (v.2.30.01), Scanline, Marmoset Toolbag 2.08 and Unity 5.

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There's only 1 object in the scene which named as 'Transceiver'.

This model consists only from tris and quads. There're no ngons.

This model fully unwrapped with overlapping of duplicating parts.

This product includes an FBX, OBJ and 3DS file format (separate downloads).

This product includes 3dsMax version with VRay lights and cameras (setup with help of PixelSquid Tools), without them and with stantart material setup (separate downloads).

NOTE: Due to difference in specifications of OpenGL and DirectX for Normal Maps you might need to choose normal map with flipped Green channel. This product already includes versions of normals with flipped and non-flipped Green channel.

There're no LODs in this version.
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