MIG 29 Fulcrum

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- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "mikoyan-gurevich okb", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Blender
3ds Max 2010 Default Scanline
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:904217
Published:
Geometry:Polygonal Quads/Tris
Polygons:35,411
Vertices:38,270
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2012
Currently sells 310 products
Achievements:
Product Rating
Unrated
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Legal Notice: The intellectual property depicted in this model, including the brand "mikoyan-gurevich okb", is not affiliated with or endorsed by the original rights holders.

Description
Mikoyan MIG-29 'FULCRUM'

The Mikoyan MiG-29 (NATO reporting name: 'Fulcrum') is a twin-engine jet fighter aircraft designed in the Soviet Union.
Developed by the Mikoyan design bureau as an air superiority fighter during the 1970s,
the MiG-29, along with the larger Sukhoi Su-27,
was developed to counter new American fighters such as the McDonnell Douglas F-15 Eagle,
and the General Dynamics F-16 Fighting Falcon. The MiG-29 entered service with the Soviet Air Force in 1983.

The shapes and proportions of the objects are accurate. Following the original plans.

In BLENDER 3D
Selecting the object named CONTROL (parents). Change the size, position and rotation of the whole. Ready for animation. Ready to render. Textures , materials, lights, camera included.

In OBJ and FBX format.
In the OBJ and FBX format all properties are maintained. The meshes of the objects are independent. Materials and textures included. The ZIP file contains: OBJ file, MTL file, and original texture map JPG.

Optimized for integration in real environments and for close-ups.
HD shapes with the minimum possible number of polygons.
Quad topology.
Ready to render.
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