Microscope is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
Low Poly Model (1 Object)
|| Geometry || 1946 Total Tris 1025 Total Polys 1163 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:7.1'' x L:7.9'' x H:13.2'' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in the Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, AO and normal Textures in .tga format Model texture paths are stripped Textures designed for Physically Based Rendering (PBR)
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.