Torture Chamber

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2010 mental ray
Autodesk FBX
OBJ
Objects1_Diffuse.tga
Objects1_Normals.tga
Objects1_Specularity.tga
Objects2_Diffuse.tga
Objects2_Normals.tga
Objects2_Specularity.tga
Wall_Ceiling_Normals.tga
Walls_Ceiling_Diffuse.tga
Walls_Ceiling_Specularity.tga
Walls_Floor_Diffuse.tga
Walls_Floor_Normals.tga
Walls_Floor_Specularity.tga

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3D Model Specifications
Product ID:873110
Published:
Geometry:Polygonal Quads/Tris
Polygons:33,475
Vertices:33,813
Textures:Yes
Materials:Yes
Rigged:No
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since June 2010
Currently sells 12 products
Achievements:
Product Rating
Unrated
Description
This product is a medieval torture room scene. It is an indoor environment that uses custom texture maps and mental ray based lighting. Each material comes with a diffuse, specularity, normal maps. Diffuse maps are 32-bit to utilize opacity maps. All texture maps are 2048x2048 in size. Objects use a multi-sub object material. The scene is designed with game implementation in mind. Polygon optimization and texture size is kept standard throughout. Objects are all separated and pivot points are centered for optimal importation into a game engine if so desired. Naming conventions are also used in order to facilitate easy searches and organization of objects.

Scene objects include: torture chair, archways, window sills, cages, tables, torture devices, wall and floor torches, shackles and chains, ball and chain, Judas' cradle, two-man saw, and drainage grates. Lights are created for each candle and torch source for individual tweaking. Three cameras are also included with moving tracks for suggested render paths if video is desired.

Fire is created through the use of 3DS Max emitters and material animation. The hanging cages are animated to turn and lights are animated to flicker. Animations are looped through the curve editor out-of-range-type.

FBX file does not support free lights and has exported lighting as point lights. File contains turned edges and does not support the Max generated fire emitters.
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