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* The head model is included ! it is Highly detailed and modeled with clean quad topology - 1766 polygons for base mesh.
* No plugins required - Max's Hair modifier is used.
* The hair come in Buffer setup which can be used in any renderer and MR prim setup which is optimized for Mental ray usage.
* The hair is very highly detailed (as demonstrated) and optimized for a relative quick render. in case of extream close-ups, you can make the hairs thinner and increase the hair count (at the cost of longer render times).