Exhaust Vent is intended for game/real time/background use.
This model is not intended for subdivision.
This is a high quality; low poly asset originally modeled in 3DS Max 2013 (but now updated to Max 2016). The normal map was baked from a high poly model, making this product look very detailed without using many polygons.
The main renders and wireframes were done in Marmoset Toolbag 2.
Low Poly Model (1 Object)
|| Geometry || 500 Total Tris 250 Total Polys 372 Total Verts
Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:64'' x L:4'' x H:32'' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag Tested in the UDK No special plug-ins needed to use this product 3ds Max 2010 version also available .obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) textures Textures in .tga format Model texture paths are stripped
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.