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Mar 10, 2011
Full true visible detail.
All details are polygonal: no texture maps except for procedural noise/bump etc.
IN MAX AND MAYA VERSIONS
Includes 3 animation controls: hook lift, hand lift, body rotation.
All appropriate cables/movable joints are constrained and move accordingly without any additinal adjustment.
All elements are properly parented to BASE - so you can import, scale/rotate/move the whole structure keeping all active constraints.
IN MAX: 3 named sliders
IN MAYA: 2 circles and 1 arrow - names start with 'CONTROL'
ALL OTHER versions/formats:
Aligned to world axis.
All necessary parts for rigging/animation are separated, properly named, positioned and aligned.
Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender rendererFinalShaders.
All other formats were exported, tested and adjusted in respective software.
MAX version includes 2 render setups:
MAX9.FinalRender rendererFinalShaders used for previews
MAX9.Scanline rendererRaytrace materials.
All objects in all formats are properly named and grouped - clear structure.
All materials in all formats are properly named and assigned.