Object is made of quads with emphasis on correct topology. All models are properly named and in the real world scale, model can be put simply in your scene. Poly count can be easily changed by adjusting the meshsmooth modifier iterations. Only autocolor (ctrl+shift+B) function from Photoshop is applied to thumbnails, otherwise the scene will render exactly as on the previews.
PRODUCT CONTAINS - max file (version 2010) with textures and Vray materials - obj file format (model only) - fbx file format (model only) - 3ds file format (model only) - textures (regular + uvw maps)
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