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B 737-900 Continental Airlines

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "boeing", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Lightwave 6.0
3ds Max 6.0
3D Studio
OBJ

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3D Model Specifications
Product ID:440685
Published:
Geometry:Subdivision
Polygons:55,235
Vertices:55,495
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since May 2002
Currently sells 245 products
Achievements:
Product Rating
1 Rating Submitted
CUSTOM CONTROL CONCEPTS
Aug 19, 2016
This model has messy polys and holes between model surfaces.
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "boeing", is not affiliated with or endorsed by the original rights holders.

Description
Very high definition model of an B 737-900 textured as Continental Airlines. The version with winglets and the version without winglets are included. All flaps, rudders and the landing gear can be animated. All textures included in tga, eps and Adobe Illustrator format.

Max Format:
The flaps, rudders and the landing gear are animated. Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects.

Obj Format:
In 3 different resolutions ranging from 56766 to 490898 Polygons. The movable parts are saved separately in an initial state and in an animated state. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Programms supporting SubD.

Lwo Format:
In 3 different resolutions ranging from 55234 to 489366 Polygons. The movable parts are saved separately in an initial state and in an animated state. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Programms supporting SubD.

3ds Format:
In 3 different resolutions ranging from 108421 to 977086 Polygons. The movable parts are saved separately in an initial state and in an animated state.

Previews rendered in XSI.

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