It's a Detailed photo-realistic 8 Fashion Belt Collection.
You can use Max 2010~2013 for rendering with Maxwell render and V-Ray. You can also use OBJ, FBX for Polygonal tools and 3dm, SAT for Nurbs modeler like Rhino. FBX has two version (N-gons & Tirangulated one)
(Notice) In 3dm & SAT file, only 7 buckles are included because belt straps are polygonal model.
If you install FBX 2013.3 version, you can import FBX file with Maxwell materials into Maya.
In .Max and .3DM file, there are the same named layers embeded. So if you need more subdivided mesh for some parts, you can easily change it from original Nurbs model.
In my case, I used 3DM->FBX->3dsMax converting process.
Polygon / Vertex count is;
objects 45 vertex 225705 polygon 209719
Camera setting, 18 bitmap textures and a HDRI(3200x1600) is included with Studio lighting setup.