Part of a project, with courtyards and utility's from a mountain rustic village XVI century. Game ready object. The package includes one object with three separate meshes for animating purpose. Separate mesh for: - propeller 1766 vertices, 1816 polygons - body 890 vertices, 941 polygons - stone stand 146 vertices, 162 polygons Total count 2802 vertices, 2919 polygons Files: .obj, .fbx and .3ds (feet and metric) object is in the middle of the scene and is touching the ground.
Textures: All the meshes have the UV’s on a single map. - diffuse map (windmill_diffuse) TGA, TIF - normal maps (windmill_normals) TGA, TIF - ambient occlusion map (windmill_occlusion) TGA, TIF - displacement map, (windmill_disp.) TGA, TIF, BMP - diffuse+occlusion baked in (windmill_diffuze_ao) TGA, TIF - diffuse+occlusion+displacement baked in ( windmill_diff_ao_disp)TGA, TIF - PSD procedural map, for editing purpose. (by changing the intensity of the layers, you can obtain interesting effects on the maps, or bake some of the maps differently). All maps are sized 8192 X 8192, can always be sized down for game engines. The package is a .rar in 4 parts archive .
Game compatibility tested in Marmoset. Also there is some scenes posted rendered in marmoset.