Lockers

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
additional_texture_maps.zip
Additional Texture Maps (UV Template/Curvature)
specular_gloss_textures.zip
Specular/Gloss PBR Textures
unity_textures.zip
Unity Engine 4 Textures
unreal_textures.zip
Unreal Engine 5 Textures
sp_lockers.zip
Substance Painter 2 Source File

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3D Model Specifications
Product ID:647437
Published:
Geometry:Polygonal Quads/Tris
Polygons:3,502
Vertices:3,364
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 265 products
Achievements:
Product Rating
Unrated
Description
Locker with openable doors. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.


||SPECS||

|| Geometry ||

6294 Total Tris
3502 Total Polys
3364 Total Verts

Model has five separate doors, which can be manipulated individually.

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Approximate Dimensions: 80'' x 16'' x 72''
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity 5
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

-2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-Alternate set of 2048x2048 diffuse, specular and gloss textures for those who prefer the Spec/Gloss PBR setup.

This model was textured with Substance Painter 2. The Substance Painter 2 source file is also included as an extra download upon purchase.

I have exported textures for Unreal Engine 4 and Unity 5 from Substance Painter 2 to make the import process for those engines easier. See the extra downloads for those textures and instructions on how to use them.


* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
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