Lion Statue

Royalty Free License
- All Extended Uses
Included Formats
Maya .MA 2013 mental ray 3.10.1.4
Maya .MB 2013 mental ray 3.10.1.4
3ds Max .MAX Default Scanline
Other .ZIP
Autodesk FBX 2013.1
OBJ 6.5

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3D Model Specifications
Product ID:840197
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,098
Vertices:817
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since September 2001
Currently sells 23 products
Achievements:
Product Rating
Unrated
Description
-- Lion Statue --

Description:
This low poly model of a ornate lion statue was made inside Maya 2013. The model is optimized for use in game engines, with a sensible poly/triangle count, well laid out UVs and realistic texture maps. The .ZIP file contains all file types and supporting textures.

Files:
•        .MA scene file
•        .MB scene file
•        .MAX scene file
•        .OBJ file
•        .FBX file
•        .PSD files containing four texture maps
•        Three .TGA files for Diffuse, Normal and Specular

Model Dimensions (Y=UP):
•        X= 50cm
•        Y= 101cm
•        Z= 71cm

Textures:
•        This model comes with two .PSD files containing the
          Diffuse, Normal and Specular maps for this model
          in separate named and editable layers, at a size of
          512x512 and 256x256.
•        1024x1024   LionStatue_D.tga
•        1024x1024   LionStatue_N.tga
•        1024x1024   LionStatue_S.tga


Materials:
•        This model has one BLINN material assigned, using
          three texture maps

Rendering:
•        The model was rendered using Mental Ray inside
          Autodesk Maya 2013. Lighting rig not included with
          model   

Scene Specifications:
•        The model is one object, labelled ‘LionStatue’
          in the group ‘geometry’
•        The model is centered at 0,0,0
•        The model has unwrapped UV’s (overlapping)
•        The model contains quads and triangles.
•        The model contains no N-Gons, isolated vertices,
          coincident vertices and no coincident/coplanar
          faces
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