Large Propane Tank

Royalty Free License
- All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
OBJ
largepropanetank_highpoly.zip
High Poly Model (.max)

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3D Model Specifications
Product ID:970976
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,664
Vertices:1,866
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 267 products
Achievements:
Product Rating
Unrated
Description
Large Propane Tank is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scene for the renders IS included with the model.


||SPECS||

Low Poly Model (1 Object)

-largepropanetank

|| Geometry ||

There are 3 different LOD's (level of details) of the model which successively use fewer polygons.

Lod 0:

3224 Total Tris
1664 Total Polys
1866 Total Verts

Lod 1:

1666 Total Tris
902 Total Polys
981 Total Verts

Lod 2:

572 Total Tris
319 Total Polys
346 Total Verts


Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 196'' x 48'' x 84''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016

|| Textures ||

2048x2048 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
Textures designed for physically based rendering (PBR)
Textures in .tga format
Model texture paths are stripped

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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