Kick scooter blue

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "razor scooters", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2010 V-Ray 2.20.02
Autodesk FBX 2006
OBJ

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3D Model Specifications
Product ID:1066154
Published:
Geometry:Polygonal Quads/Tris
Polygons:615,255
Vertices:620,845
Textures:No
Materials:Yes
Rigged:No
Animated:No
UV Mapped:No
Unwrapped UVs:No
Artist
TurboSquid Member Since September 2013
Currently sells 296 products
Achievements:
Product Rating
6 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "razor scooters", is not affiliated with or endorsed by the original rights holders.

Description
High quality model 'Kick scooter blue' specially for your projects.
Quality and accurate modeling, allows you to use model in any projects. Model corresponds to all proportions and the real size. Elaborated all small details, accurate UVW mapping and high-resolution textures make the model more realistic, allowing you to use a model in high-resolution renderers (close-up), as well as for creating videos, or video advertising or use in the film industry.
The model is created in Autodesk 3ds Max 2010, rendered with Vray 2.20.02, materials are included.
Do not forget to rate the model, for us it is very important :)

3D model available in these formats: 3ds Max 2010 (.max), Autodesk FBX 2006 (.fbx), OBJ (.obj)

Scene Statistic below:

-Subdivision ON:
Polys: 615 255
Tris: 1 230 510
Edges: 1 236 097
Verts: 620 845

-Subdivision OFF:
Polys: 52 752
Tris: 105 477
Edges: 107 757
Verts: 55 008

- Scale of all details (100,100,100)
- Model has real-world scale and is centered at 0,0,0
- All pivots in place
- Materials, objects and textures have the correct names
- No cleaning up necessary, just drop your models into the scene and start rendering
- Model is intended for subdivision

Do not forget to rate the model, for us it is very important :)

Leonid Naku [Zurel] 2016
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