Most objects are textured and unwrapped, with the exception of cockpit lights which have a glow material. All textures are color maps, some use alpha. The shiny reflection effect is created using a procedural blend texture reflection mapped. (Blend version only) A similar PNG has been provided with the OBJ version, but has not yet been applied to the model. Blend version comes with a simple camera and lighting system, as well as a simple node setup to add a touch of glare to the image. Blend version also come with cockpit lights.
The textures are PNG in format and vary in size, 4096x4096, 2048x2048, 1024x1024 and 1024x512 are the sizes used.
In the Blend version the cockpit glass has an emit value of .34 and the HUD in front of the pilot seat is shadeless.
The object is not rigged or set up for animation in any way.
The ship is made of 9 separate objects. In the Blend version the objects are parented to the midsection object.