Electric Guitar - Gibson Les Paul (Colors)

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gibson", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Maya 6.5
IGES
3DS
OBJ

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3D Model Specifications
Product ID:318540
Published:
Geometry:Unknown
Polygons:0
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since October 2001
Currently sells 223 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "gibson", is not affiliated with or endorsed by the original rights holders.

Description
This Electric Guitar was modeled after a Gibson Les Paul Standard. It includes lots of modeled details including pick-ups, pick guard, jumbo frets, wound strings, …
The Maya version uses global illumination and a dome with an environmental cube and incandescent lighting models for reflections that can be turned on or off.
This version includes a number of 1000x1000 texture files including 13 different body textures including transparent desert, cayenne, lime, black, orange. maple, sunburst, rose, wine, …
Available in the following file formats:
Autodesk Maya (.ma/.mb)NURBS
Autodesk Studio (.wire)NURBS
.iges NURBS
Poser (.pz3) - polygonal
.obj - polygonal
.3ds - polygonal
polygonal files are high resolution and have 70,053 polygon faces and 46,120 vertices.

*** .obj version notes: This version includes a .zip file with three .obj files 1) the guitar, 2) the backdrop, and 3) extra body colors - for versatility. You can also easily change the body color by changing the file in the color channel by selecting a different texture and color - ALL textures on the .obj version are UV mapped to polygon surfaces. Polygons are normalized for one or two sided polygon applications. If shaders seem to import too light or dark, adjust the surface shader's DIFFUSE channel.

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