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This asset contain two models of Club-M inside, one in stowed position and one in deployed position. This help understand, how the model should be looked in these positions.
The model is real-world scaled and hierarchically linked, all objects and materials ahve unique correspondent names. Also, the scene contain two types of the missiles - packed into canisters and one is already launched. To animate missile launch you can use the launched missile as a target for morph animation, starting from packed ones.