Cartoon Superhero Classic

Royalty Free License
- All Extended Uses
Included Formats
Jun 25, 2013
CheckMate Pro Certified
3ds Max 2009 Default Scanline
Autodesk FBX 2011
OBJ
thro1_psd.zip
Texture sources as PSD
thro1_tiff.zip
Texture sources as layered TIFF

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3D Model Specifications
Product ID:749252
Published:
Geometry:Polygonal Quads only
Polygons:4,814
Vertices:4,814
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2005
Currently sells 171 products
Achievements:
Product Rating
1 Rating Submitted
Description
3D Cartoon Classic Superhero character with various textures of costumes. Suitable for use in broadcast, animation shorts, advertising. HD renderings. ( Originally created with 3ds Max 2009 )

|| CONCEPT & DESIGN ||

Designed with the intention of represent a generic classic comics Superhero character of handsome strong man, with positive attitude, age about 40. Face features influenced by typical handsome american heroes, but can be suitable also for any other cultures and regions.
This character is an original creation from the author based on its own knowledge and research. Any similarity with existing characters, or real persons, living or dead, is purely coincidental.

|| SPECS ||

This model contains 13 separate objects,
4,814 polygons with TurboSmooth OFF
38,512 polygons with TurboSmooth ON (set to 1 iterations. TurboSmooth counts polygons by triangles)
Standard materials only.
Rendered images with Default Scanline Renderer with advanced lighting Ray Trace active.

|| TEXTURES ||

4096x4096 JPG (8) - Head_d, Head_s, Head_wmask, Head_s_wmask, body_d(4 variations),
2048x2048 JPG (4) - hair, cape_d (4 variations)
512x512 JPG (2) - eyes, eyes_r
Handmade Editable Texture files (.PSD) are included)
Layered TIFF format also included.
Body and cape include 4 texture variations styles for white, red, green and black costumes. Head texture with and without mask included.

|| GENERAL ||

Units used: Centimeters. Model is 188cm tall.
Scene objects are organized by layers.
No third-party renderer or plug-ins needed
File formats other than 3ds Max exported as base mesh (not smoothed)
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