BORJE Dining chair

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "ikea", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 2008 V-Ray 1.5 RC5
OBJ 2008
3DS 2008
Autodesk FBX 2008

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3D Model Specifications
Product ID:827949
Published:
Geometry:Subdivision
Polygons:4,214
Vertices:4,160
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since December 2009
Currently sells 614 products
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Legal Notice: The intellectual property depicted in this model, including the brand "ikea", is not affiliated with or endorsed by the original rights holders.

Description
BORJE Dining chair High-detailed.
Modeling in 3DS Max 2008 and rendered with VRay 1.5RC5.

BORJE Dining chair is from 2014 IKEA Dining chairs Catalog.
The model is in real world size:
Width: 44 cm
Depth: 55 cm
Height: 100 cm
Seat width: 37 cm
Seat depth: 41 cm
Seat height: 47 cm

The model is comes with 2 colors:black and white.Includes Vray-materials.
Also the chair cover has 2 textures.

Size:

BORJE_chair_Bez_Cover_bump.jpg    - 2400x1800 px.
BORJE_chair_Bez_Cover_color.jpg   - 2400x1800 px.
BORJE_chair_White_Cover.jpg       - 1800x1700 px.


BORJE_chair_Black_White_max.zip contains 1 .max file and all the maps:

1:BORJE_chair_Black_White_Vray.max
The preview scene.
Vray renderer 1.5 RC5 setup and materials.Includes Vray-materials.


Fully detailed, textured model. Detailed enough for close-up renders.
In the folder'maps' you will find all the maps and the HDRI, used for rendering.
Based on subdivided geometry (turbosmooth).
No turbosmooth: 4160 vertices, 4214 polygons.
With Turbosmooth on=2 : 66685 vertices, 133100 polygons.



NOTE: Vray is required for the Max scene.
      The .3ds,.fbx formats are geometry with texture Mapping coords.
      Standart materials with the map paths are attached.
      The 'obj.zip' is only geometry with texture Mapping coords.No materials attached.
      You can take the maps from the .max.zip. and use them.
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