This model is intended as low poly game model, however it renders also on most modern offline renderers (with subdivision) that have support for normalmaps.
Model ships with texture cords and texture maps. Al maps are assigned to a standard shader node (3ds max 2010), no other specific shader setups. Obj and FBX formats are included (texture cords only, no shader node except for the FBX format)
Model is sculpted as a high poly mesh and converted to low poly mesh via retopologizing. In the retopologizing procedure careful attention was paid to allow for maximum capturing of high details with minimal amount of polygons. High mesh detail was then baked to normal maps and transferred to the low poly model.
This package contains following items: - One 3ds max file containing the low poly leafs and trunk model (shader nodes with textures attached). - One OBJ export file (same geometry + UVW mapping textures not attached) - One FBX export file (same geometry + UVW mapping and shadernode + textures attached) - Map containing textures, albedo, gloss, ambient occlusion and normalmap (8X 4K res maps). - Marmoset Toolbag project file with the real-time shaders all setup. - Map with all renders made in Marmoset Toolbag version 2 (presentation renders you see on top)