|Unwrapped UVs:||Yes, non-overlapping|
Renders 1-9 were made using the Marmoset Toolbag (IBL real-time render engine) and the remaining renders 10-14 were made using the Blender Internal render engine. No postproduction used on renders. Textures perform best in an Image Based Lighting engine, however they can be used in other real-time and offline render engines.
Render 5 (Three stacked cartridges) shows texture performance under various lighting conditions (Blue Sky – Sunlight – Metro)
This product includes both a High Poly Subdivision mesh (100% Quad Geometry) and a fully UV Unwrapped Low Poly mesh with material / texture maps. The Low Poly model is ready for use in most real-time environments and can be weathered to suit your specific needs. (All renders made with 512x512x textures.)
-Model is optimized for use in real-time rendering applications.
-Model contains 100% tri & quad geometry.
- Verts: 212
- Tris: 416
- Faces: 261
-Model is completely UV unwrapped: non-overlapping.
High-resolution (2048x2048) source textures / normal map can be scaled to fit your intended application and the High Poly Mesh can be used to bake additional Normal Maps for LOD’s or other modifications. Also included (as a supporting file) are the source layers for the Diffuse and Specular maps, made in GIMP 2.
Color map information:
- Color map is a 32 bit, .tga
- Color map resolution is 512x512 pixels.
Normal map information:
-Normal map is a 32 bit, .tga
-Normal map resolution is 512x512 pixels.
Specular map information:
-Specular map is a 32 bit, .tga
-Specular map resolution is 512x512 pixels.
Scene and lighting information:
-Lighting and camera rig included in the source .blend (Blender) file: open with Blender and key f12 to render.
-Other formats do not contain lighting / camera setup.
-3D Model(s), texture(s) and image(s) copyright © 2013 Specter Arts