|Unwrapped UVs:||Yes, overlapping|
vertices : 176
faces : 132
The mesh named base is the parent of all. Pivot at center , bottom of the crate object.
All struts and beams are linked to their respective,
side,base or top mesh as children.
sides are linked to the base mesh as children.
Scaling, rotation or moving of the 'base' mesh will
effect all meshes.
Game ready 3D models by Zydroid.