Crane.Mobile Tower Crane

Royalty Free License
- All Extended Uses
Included Formats
Cinema 4D 10
Lightwave 5.6
3ds Max 9
Maya 7
Softimage 3.5
3DS
OBJ

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3D Model Specifications
Product ID:419645
Published:
Geometry:Polygonal
Polygons:140,000
Vertices:160,000
Textures:No
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since January 2002
Currently sells 423 products
Achievements:
Product Rating
Unrated
Description
Crane. Mobile Tower Crane
Rigged and animated Mobile Tower Crane.

This full-sized construction tower crane can move on tracks to any position in construction site.

All details are polygonal: no texture maps except for procedural noise/bump etc.

FULLY RIGGED
IN MAX AND MAYA VERSIONS

(check out dowloadable animation preview)

Includes 6 animation controls:
1.hook lift
2.hand lift
3.head rotation
4.body rotation
5.legs extention
6.shoe lift

All appropriate cables/movable joints are constrained and move accordingly without any additinal adjustment.
All elements are properly parented to BASE - so you can import, scale/rotate/move the whole structure keeping all active constraints.

All unnecessary movement is constrained: all controls can move only within proper limits.


CONTROLS:
IN MAX: 6 named sliders
IN MAYA: 3 circles control rotations (respetively named) and 1 box, which controls leg and shoe movement:
up/down - shoe lift
left/right - leg extention

ALL OTHER versions/formats:

Aligned along world axis.
All necessary parts for rigging/animation are separated, properly named, positioned and aligned.

Originally was modelled in MAX.
Previews were rendered in MAX9, FinalRender renderer&FinalShaders.
All other formats were exported, tested and adjusted in respective software.

MAX version includes 2 render setups:
MAX9.FinalRender renderer&FinalShaders (used for previews)
MAX9.Scanline renderer&Raytrace materials.

All objects in all formats are CLEARLY and properly named and grouped: so you'll see and understand structure easily - no object clutter. All separate objects are used in rigging and their names clearly describe their usage.

All materials in all formats are properly named and assigned.
Material count: 6 original materials altogether - in all formats.

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