2016 Range Rover Evoque Coupe (Low Interior)

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "land rover", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jun 3, 2015
CheckMate Lite Certified
3ds Max 2010 V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Cinema 4D R12 Default Scanline
Maya 2011 Maya Software
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:917353
Published:
Geometry:Polygonal Quads/Tris
Polygons:119,243
Vertices:134,855
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
2 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "land rover", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Range Rover Evoque Coupe with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       • no MeshSmooth: 119,243 faces and 134,855 vertices
       • MeshSmooth level 1: 475,881 faces and 508,414 vertices
       • MeshSmooth level 2: 1,903,524 faces and 1,968,808 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       • low: 119,243 faces and 134,855 vertices
       • medium: 475,881 faces and 508,414 vertices
       • high: 1,903,524 faces and 1,968,808 vertices

   - .lwo and .c4d formats (3 files included for each format):
       • low: 119,243 faces and 134,855 vertices
       • medium: 475,881 faces and 508,404 vertices
       • high: 1,903,524 faces and 1,968,781 vertices

   - .3ds format (3 files included):
       • low: 237,395 faces and 212,873 vertices
       • medium: 951,762 faces and 656,449 vertices
       • high: 3,807,048 faces and 2,277,172 vertices
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