2015 Audi TTS Roadster

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "audi", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jan 30, 2015
CheckMate Pro Certified
3ds Max 2010 V-Ray 2.20.02
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
Cinema 4D R12 Default Scanline
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:888355
Published:
Geometry:Polygonal Quads/Tris
Polygons:114,499
Vertices:125,709
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 289 products
Achievements:
Product Rating
2 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "audi", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Audi TTS Roadster with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 17. All objects are intelligently named
   - Doors can be opened, roof is removable
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 6 textures, which vary in resolution from 86x87px to 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 114,499 faces and 125,709 vertices
       • MeshSmooth level 1: 457,457 faces and 479,988 vertices
       • MeshSmooth level 2: 1,829,828 faces and 1,874,462 vertices

   - .fbx, .mb and .obj formats:
       • low: 114,499 faces and 125,709 vertices
       • medium: 457,457 faces and 479,988 vertices
       • high: 1,829,828 faces and 1,874,462 vertices

   - .lwo and .c4d formats:
       • low: 114,498 faces and 125,708 vertices
       • medium: 457,456 faces and 479,985 vertices
       • high: 1,829,826 faces and 1,874,454 vertices

   - .3ds format:
       • low: 228,457 faces and 186,192 vertices
       • medium: 914,912 faces and 598,786 vertices
       • high: 3,659,652 faces and 2,153,316 vertices
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