2016 Hyundai Tucson (Low Interior)

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "hyundai", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
May 6, 2016
CheckMate Lite Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
3ds Max 2010 Default Scanline
Maya 2011 Maya Software
Lightwave 9.3 Default Scanline rendererVersion
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:1026665
Published:
Geometry:Polygonal Quads/Tris
Polygons:129,707
Vertices:144,190
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
Unrated
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "hyundai", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2016 Hyundai Tucson with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 13. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 3 textures, which have the same resolution 3072x3072px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format (only one file included with MeshSmooth level 1 applied to all objects):
       no MeshSmooth: 129,707 faces and 144,190 vertices
       MeshSmooth level 1: 518,350 faces and 547,942 vertices
       MeshSmooth level 2: 2,073,400 faces and 2,132,732 vertices

   - .fbx, .mb and .obj formats (3 files included for each format):
       low: 129,707 faces and 144,190 vertices
       medium: 518,350 faces and 547,942 vertices
       high: 2,073,400 faces and 2,132,732 vertices

   - .lwo and .c4d formats (3 files included for each format):
       low: 129,707 faces and 144,190 vertices
       medium: 518,350 faces and 547,918 vertices
       high: 2,073,400 faces and 2,132,727 vertices

   - .3ds format (3 files included):
       low: 258,936 faces and 206,174 vertices
       medium: 1,036,700 faces and 668,732 vertices
       high: 4,146,800 faces and 2,414,514 vertices
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