2015 Porsche 918 Spyder (Low Interior)

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
Jul 21, 2014
CheckMate Lite Certified
3ds Max 2010 V-Ray 2.20.02
Cinema 4D R12 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 2010 Default Scanline
Maya 7.0 Maya Software
3DS
Autodesk FBX
OBJ

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3D Model Specifications
Product ID:833067
Published:
Geometry:Polygonal Quads/Tris
Polygons:104,401
Vertices:111,444
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
2 Ratings Submitted
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "porsche", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2015 Porsche 918 Spyder with low detailed interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and lights. Total number of objects is 14. All objects are intelligently named
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 7 textures, which vary in resolution from 110x124px to 6144x6144px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 104,401 faces and 111,404 vertices
       • MeshSmooth level 1: 415,535 faces and 431,467 vertices
       • MeshSmooth level 2: 1,662,140 faces and 1,693,861 vertices

   - .fbx, .mb, .lwo, .c4d and .obj formats:
       • low: 104,401 faces and 111,404 vertices
       • medium: 415,535 faces and 431,467 vertices
       • high: 1,662,140 faces and 1,693,861 vertices

   - .3ds format:
       • low: 206,733 faces and 142,046 vertices
       • medium: 831,070 faces and 491,818 vertices
       • high: 3,324,280 faces and 1,861,534 vertices
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