Toyota Highlander 2011 (Low Interior)

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 4, 2012
CheckMate Lite Certified
3ds Max 7.0 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 7.0 Brazil 2.1
Softimage 7.5 Default Scanline
Maya 7.0 Default Scanline
Cinema 4D 9.6 Default Scanline
3DS
OBJ

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3D Model Specifications
Product ID:645399
Published:
Geometry:Polygonal Ngons used
Polygons:79,100
Vertices:88,953
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 291 products
Achievements:
Product Rating
1 Rating Submitted
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Legal Notice: The intellectual property depicted in this model, including the brand "toyota", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2011 Toyota Highlander with low detailed interior. (High detailed interior version of 2011 Toyota Highlander is available under the following product ID: 608373)

Main features:

   - Originally created with 3ds Max 7.0
   - Two .max files with Brazil and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, lights and wheels. All objects are intelligently named
   - Unit system is set to metric. Model is built to real-world scale
   - All textures and materials are included and assigned. Textures and materials are intelligently named
   - Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 79,100 faces and 88,953 vertices
       • MeshSmooth level 1: 315,629 faces and 335,729 vertices
       • MeshSmooth level 2: 986,699 faces and 1,020,081 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 79,109 faces and 88,953 vertices
       • medium: 315,629 faces and 335,729 vertices
       • high: 986,699 faces and 1,020,081 vertices

   - .3ds format:
       • low: 157,429 faces and 94,024 vertices
       • medium: 631,258 faces and 347,354 vertices
       • high: 1,973,398 faces and 1,052,688 vertices
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