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2010 NASCAR Nationwide Series Dodge Charger

Royalty Free License
- Editorial Uses Only
The intellectual property depicted in this model, including the brand "dodge", is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2009
3D Studio

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3D Model Specifications
Product ID:539383
UV Mapped:Unknown
Unwrapped UVs:Unknown
TurboSquid Member Since June 2009
Currently sells 5 products
Product Rating

Legal Notice: The intellectual property depicted in this model, including the brand "dodge", is not affiliated with or endorsed by the original rights holders.

The most accurate model of the Dodge Charger you'll find on here. Highly accurate body and decals. The body is a replica of the speedway 'twisted sister' car bodies, which are asymmetrical and built for maximum corner downforce.

The zip files include the model, materials, textures, and a render scene the same as used in the above images. A 4096x4096 .psd fully layered template is included for easy high resolution paint scheme production. A contingency set is also included on the template. Such high resolution allows renders to be at or even larger than 5000 pixels without showing pixelation on the car. The scene is a simple studio scene with two cameras. They are also included as the same file formats as the car, although the lights included may not work in the non-Max file formats.

The model has a basic cockpit which should not be the main focus of renders. The model does not have a fully modeled chassis.

Note that the polygon and vertical count is without smoothing modifiers activated.


The Max file is the primary file format used. All objects should be ready with render-smoothing modifiers. Due to the nature of the mapped body, the body model includes a UVW Mapping paste modifier to insure minimal warping of the texture due to the smoothing modifiers.


All of these will not import with smoothing modifiers. I recommend the buyer using 2 iterations in smoothing modifiers for rendering. The smoothing modifiers should also smooth according to smoothing groups for all objects. Also, the UVW Mapping Paste wont be available so there might be slight extra warp of the texture around mapping seams.

The 3DS file format imports in triangles, so it must be converted to editable polygons. There may be a few triangles left over, depending on the software.

All materials are standard or Raytrace. I included two material sets, one with both and one with just standard materials. If standard materials are used, then the buyer will have to manually make reflective materials for the body, wheels, glass, and chrome.
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