2008 Buick Enclave

Royalty Free License
- Editorial Uses Allowed
Extended Uses May Need Clearances
The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Dec 6, 2011
CheckMate Lite Certified
3ds Max 7.0 Default Scanline
Cinema 4D 9.6 Default Scanline
Lightwave 9.3 Default Scanline
3ds Max 7.0 Brazil 2.1
Softimage 7.5 Default Scanline
Maya 7.0 Default Scanline
3DS
OBJ

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3D Model Specifications
Product ID:554399
Published:
Geometry:Polygonal Ngons used
Polygons:36,773
Vertices:42,840
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 293 products
Achievements:
Product Rating
8 Ratings Submitted
bastdesign
Jul 23, 2006
Great model. Exactly what I needed. KB
Categories

Legal Notice: The intellectual property depicted in this model, including the brand "gm", is not affiliated with or endorsed by the original rights holders.

Description
High detailed 3D model of 2008 Buick Enclave with interior.

Main features:
   - Two .max files with Brazil and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
   - Separate objects like body, wheels and doors. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:

   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 36,773 faces and 42,840 vertices
       • MeshSmooth level 1: 145,238 faces and 158,638 vertices
       • MeshSmooth level 2: 565,604 faces and 591,404 vertices

   - .c4d, .lwo, .scn, .mb and .obj formats:
       • low: 37,107 faces and 42,840 vertices
       • medium: 145,238 faces and 158,638 vertices
       • high: 565,604 faces and 591,404 vertices

   - .3ds format:
       • low: 71,666 faces and 43,366 vertices
       • medium: 290,464 faces and 160,827 vertices
       • high: 1,131,196 faces and 600,689 vertices
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